Using a Healing Potion As a Bonus Action in 5E
If you're planning on making your own healing potion for 5E, you need to know that there are a few things you'll need to get started. These include the Homebrew framework, the potions themselves, and using them as a bonus action. Additionally, if you're planning to play in the new edition, you'll need a staff of healing and a potions book. The next section of this article will cover how to use your healing potion as a bonus action.
While there is no definitive rule for the healing potion, many players have created their own homebrew frameworks. These homebrew rules give players a little more freedom to decide when to use healing potions. One homebrew model allows a PC to consume a PoH in addition to taking an action. This is an especially good option for the game's economy, where using a PoH can make or break a game.
The basic formula of a healing potion is a blend of ingredients and water. Each material component has a unique magical effect, which changes the effects of the healing potion. The brew DC of the potion is 10, and comes from a D20 roll with the spellcaster's level multiplied by the spell's level. Failure to brew a healing potion results in a wasted material component.
Another homebrew rule allows multiple spellcasters to create a healing potion. If four spell casters can work on a single item, then they could make it together in 8 hours for a total of 100g. To make a healing potion with more than one person, use the Spell Casting modifier and designate a main crafter. A healing potion may be made by more than one person, and can be given to any number of people.
If you want to add the ability to drink a healing potion, consider using the Rapid Drinker feat. In this feat, the character can drink a potion as an action or bonus action. The action is taken as normal, and the potion can be used as a bonus action for damage reduction. Every other object interaction is an action. Depending on the type of potion, there may be special conditions that require a different action, such as a potion's rarity or limited access.
Crafting a healing potion
Crafting a healing potion requires a certain amount of gold, but this amount is only half what it would cost to purchase one from the Alchemist's shop. The creation process is time-consuming, and requires a lot of attention. Luckily, crafting consumables can be done while you're hanging out with the party. This way, you can spend a few hours in a row while still keeping your party active.
In the DMG, it specifies on page 135 that the cost of crafting a healing potion should be half what the cost of a permanent magic item would be. The same goes for a potion that regenerates hit points. Crafting a healing potion takes about four days. If it is 100gp, it would take four days to produce. If it were 50gp, it would take two days to create.
A healing potion is an essential part of DnD game play. However, brewing it through player-directed methods is not very practical. Therefore, the rules for crafting Potions of Healing allow for several options. DMs can choose which method is most fun to run. If you're not comfortable with a particular method, you should choose a different one. That way, you can have more fun with the game!
A healing potion can be used to heal yourself from the effects of poison. It regains 2d4+2 hit points, and can be consumed by a character, but it's not completely harmless. Using poison potions can harm a creature and require a DC eight+Proficiency Constitution saving throw. A creature that fails its saving throw suffers 2d6 poison damage and is poisoned until the end of their next turn.
Using a healing potion as a bonus action
In 5e, using a healing potion as a bonus ability can change the game's combat dynamics dramatically. While some potions are powerful, others are not. In 5e, a potion's cost is a variable that can affect how powerful a potion is. For example, a creature that can hit for five to ten damage per attack cannot take a full action to drink a potion. Instead, they forgo their next attack and end their turn with the same HP.
One of the more common uses for a healing potion is in combat. It can be used in combination with a Healing Word, which doubles the amount of healing a character receives per turn. Using a healing potion as a bonus action can also be used with other spells, such as Cantrips. For example, a bard with a powerful Elvish ability will deal 1d12 damage in one turn and also gain 2d4 healing.
Another use of a healing potion is to feed it to a dying character. This tactic can backfire, as it requires an additional action to feed the potion. Additionally, it can be disastrous to a character's overall strategy if they are trying to avoid getting hit by a monster. Using a healing potion as a bonus action is not recommended unless your players have allies on their side to shield you and prevent the monster from catching you. Alternatively, they should use maximum dice rolls, since they will be a bit more effective than a healing potion in combat.
Using a healing potion as sprinkling on the target will restore 2d4 + 2 hit points. This tactic is useful for players who are struggling with a lack of hit points and need to make a decision quickly. As long as the drinker does not have Fast Hands, he should be able to use a healing potion. Then he should return the bottle to the Dungeon Master.
Using a Staff of Healing
When you're using a healing potion to treat your party, it can be helpful to use a Staff of Health instead of a potions. While this heals your party a small amount of health, you must remember that it's a limited resource. You can only use one potion per second, so you can't make infinite potions to heal your entire party. Using a Staff of Healing instead is a great way to give your party a little extra boost and get them moving again without having to worry about having enough potions to heal everyone in the group.
One problem with the Staff of Healing is that it's an extremely powerful weapon. In fact, it's so powerful that a healer can only use it if they're using it to heal others. This makes the Staff of Healing a useful choice for druids, since it's not very effective solo. However, it's still an excellent choice when you're playing in a group, as it's not just a good addition to a group. However, it is not recommended for players that are looking to heal themselves.
If you don't want to spend the time and money to craft a Staff of Medicine, you can also use one. These are generally cheaper than magical potions, and you can brew them with the help of any herbalist. Using a Staff of Healing requires that you attune it to a class or race. If you have the skill and the patience to make one, you'll find it worth it.
Using a scroll with healing spells
Using a scroll with healing spells is a powerful way to heal a group of creatures. This spell works by healing creatures within 75 feet of the caster for 6d8+100 hit points. The spell is not effective on undead or constructs. The caster's level and spellcasting ability determine how many creatures this spell can heal. In addition, the Healing Scroll allows casters to use their own spellcasting ability, which increases the spell's effectiveness.
Depending on the level of the item, spells on a scroll may not have the full effect. Spells of higher levels must be cast with a successful ability check, and the DC is equal to the level of the item plus the caster's level. If the check fails, the spell is lost from the scroll. This means that the caster must be aware of the spell's effects before casting it on others.
Using a scroll with healing spells is an effective way to heal people. Healing spells cast by a caster who has a high level can heal up to three times as many enemies. Scrolls are not only effective in healing, but can also be used to cast spells on creatures with a low level. If you're a high level spellcaster, you can inscribe the scroll with the healing spell.
Despite the potential dangers of using a scroll with healing spells, a life cleric can use its domain features to cast a spell. In addition to healing, a life cleric can use the healing scrolls with the same shamanistic power as a high-level wizard. These scrolls are often written in the indigenous language of Ge'ez, which is a Semitic language that was used by the Aksumite empire. They were in use as late as the nineteenth century, but they have attracted the ire of religious and political leaders. Despite these risks, the Ethiopian Orthodox Church is still tolerant of diviners.